Rockin’ out in my car

I recently obtained a new car. It is one of the cheaper new cars out there, but it’s neat enough to me. One of the features (common in new vehicles/stereo systems) is a USB port which will read flash drives containing music. The documentation says that it plays mp3s and requires the drive to be formatted as FAT32. That’s about it.

I got all excited and loaded gigs and gigs of my tunes onto a flash drive, psyched that they’d so easily transport to my car. No more sitting around burning CDs for the road!  I ran into some bumps.  Apparently, rather than ignore non-mp3 files, the thing will just give up and quit and say it doesn’t understand how to read the drive at all when faced with different file types.  I had been grabbing entire directories and copying them over (band dirs with album subdirs). In there is some album art, downloaded by some over featured media player that I used at some point. Many of the dirs contain m3u playlist files, and some of my music is in ogg form. Rather than do a more manual selection of files, which would be like work, as burning CDs was, I decided that I needed scripts to clean up everything for me.

Some Googling (Binging doesn’t sound as fun. Microsoft should’ve called their search engine “Toboggan.” I would’ve switched) helped me out. I will still copy all of my files all willy nilly, But then I hit the shell and run this:

find . -type f -iname “*.ogg” -exec bash -c ‘ogg2mp3 “$1″‘ ‘{}’ ‘{}’ \;

You need to have ogg2mp3, which is available here: http://code.google.com/p/ogg2mp3/. This will identify all of the oggs that were copied over and make mp3s of them.

After that is settled, I run:

find . -not -iname “*.mp3″ -type f -exec rm {} \;

That deletes everything that is not an mp3. I’m paranoid about stuff and I don’t care to blindly test scripts that may wipe out a bunch of stuff, so I initially ran the above line like this instead:

find . -not -iname “*.mp3″ -type f -exec mv {} /home/fmk/chaff/ \;

Instead of just deleting the non-mp3 files, I had them dumped into another directory, so I could see what was being removed, and not totally destroying it in the event that I fired it off in the wrong place or something. I actually did this part first and then realized I was losing a couple albums worth of oggs, so I went back and figured out the first ogg2mp3 part.

My in car audio system is more agreeable with my drive now, and I can rock for days.  Success!


Goodbye Google Reader

Google Reader is getting killed off soon. I use it daily and I’m going to miss it. I’ve done a few searches around and found the crowds of other people looking for alternatives. The one that I like best is Tiny Tiny RSS. It is self-hosted, so it takes a little bit of effort, but it seems to most completely recreate the Google Reader experience. The self-hosting does help in that I don’t have to worry about it being dying off and requiring another hunt. Development may stop, but I’d at least have the option to maintain my installation myself.

I’m still working some of the kinks out. There were a couple things that I had to change/lookup based on my hosting provider. That was all resolved, but then the .svg images were not displaying. That made things ugly. After some Googling (maybe I should use Bing when I’m trying to replace Google Reader?), I learned that my server was not setting the right mime type headers. I added a .htaccess file with the following lines:

AddType image/svg+xml svgz
AddType image/svg+xml svg

That did the trick. My browser cached the incorrectly served version, but once I wiped that out, I got the star and publish icons to show up instead of only the alternate text.


Rocksmith Update Review

I wrote a review awhile back where I made a bunch of complaints about the game.  As an excited player of the game, I feel like I should point out that a couple of the most annoying things have already been addressed.  The biggest one is that players can now manually set the mastery level in the Riff Repeater modes.  This is HUGE.  No more playing dumbed down versions over and over.  Now, one can go to the Accelerator and play the full section at reduced speed.  Not only that, but the limit of attempts has gone from 5 to 30 which avoids some menu hell when things are getting rough.  There’s still no manual control of the speed, and Riff Repeater exits as soon as one full speed run is completed, but this is still a huge step forward.

I’m very optimistic that the other issues are going to be addressed as well.  While playing the game the other day, I noticed that there was a URL to a survey in the scrolling ticker at the bottom.  I just completed the survey and I got the impression that they’re well aware of what the issues are.  Some surveys seem to completely miss the point or fail to provide answer space to cover the real issues.  The multiple select options available covered all of the big concerns and there were still some free form entries.  With the progress already made and the survey suggesting more good changes, I’m pretty psyched about the future of this game.  I’m going to Rocksmith like a maniac.  Thumbs up for rock ‘n’ roll!


Rocksmith Review

From the beginning of the music-based video games (Rockband, Guitar Hero et al) I’ve wanted a game like Rocksmith.  It always seemed to me that if you were going to spend time learning how to “play” songs by following the prompting of a video game, that you should actually gain some musical skills in the process.  The toy guitars don’t feel or play anything like real guitars and chicks are noticeably less impressed by button mashing than some sweet licks on a real six string.  I already owned an actual, playable (albeit cheap), electric guitar, so I didn’t see any reason to fork over money for a digital air guitar kit.

Then I saw a TV commercial for Rocksmith.  FINALLY! I could play video games and practice my guitar at the same time!  I was still skeptical, so I checked out some of the early reviews, which were somewhat mixed.  There seemed to be enough positive comments to give it a shot.  Plus, I wanted to believe so badly that the game I always wanted had now arrived.

I’ve had it for awhile now and put a lot of hours into it, so I figured I’d share my thoughts.

First, a note about me as a guitar player:  I’ve played guitar for many years, but after the first couple, I haven’t been very dedicated to practicing.  I’m very mediocre.  Since I generally lack the patience to sit and work through new, challenging songs, my interaction with my instrument usually involves playing a bunch of stuff that I learned a long time ago, or bashing out some simple rhythm parts to rock songs easily learned by ear (two words: “power chords”). I don’t practice scales, and I don’t play lead outside of a few very simple solos. The comments in the early reviews that sold me on the game were the ones that said it motivated them to practice.  That’s really what I needed.

That has actually worked out beautifully.  I’ve probably put more hours into my guitar since buying Rocksmith than I did in the last couple of years combined leading up to it. Not only am I playing more, but I’m actually practicing.  I am repeating sections over and over and mastering parts that were initially beyond my level.

It isn’t all good though.  There are some EXTREMELY annoying aspects to the game that damage it as a learning tool.  The first awkward part is the delivery of the notes.  It’s pretty similar to Rockband or Guitar Hero I suppose, but that doesn’t do much for me, the guitar player.  Guitar tablature is a pretty standard format that everyone understands, it would have been great if they would have incorporated that.  I can see how they’re trying to make it accessible to the music gamers, which is probably a bigger crowd than guitar players who want to control video games with their real guitar, so I forgive them for that.  They format is still wonky though.  It displays the fretboard as though you’re staring through the transparent neck of your guitar.  Again, I guess this might help someone who’s never picked up an actual guitar, but for me, having the low notes displayed at the top was confusing and weird.  Thankfully, I’m allowed to invert the display so that I can have the low strings at the bottom and the high strings at the top.  Things are still weird, but more tolerably so.  I think the biggest, least excusable hurdle is using blocks for each note as the float down to the fretboard.  There are MANY times where I struggle to see which frets it’s telling me to play on.  They should really make the note markers include the numbers to make it more readable.  I’ve been thwarted by guitar parts well within my playing ability, simply because I struggled to tell what the game was telling me to play.  Sometimes I just close my eyes and go back to playing by ear.

The biggest problem, and I am praying to Jimi Hendrix that the developers note this and do something about it, is the way they handle difficulty.  You cannot set it yourself.  This means that the game will frequently force you to play a part many times over until it will actually reveal all of the notes to you.  I don’t want to practice the incomplete version of of riff over and over.  I want to practice the full, actual riff.  If it’s challenging, I’d like to practice it like any actual musician practices a challenging piece, by playing it at a slower tempo and building up to full speed.  There are a couple of practice modes which are based on altering the speed, but they are TERRIBLE.  The first, “Free Speed” means that it plays at full speed until it detects a missed note.  It then awkwardly crashes to a dead stop, killing any sense of timing and waits for you to hit the correct note before moving on.  Hendrix help you if that happens in the middle of a slide or a bend.  That’s painful.  It’s an extremely non musical way to practice. The other timing mode approximates what I want, but ultimately screws it up.  The mode is made to have you play through the section at increasing tempos until you complete it at full speed…  That sounds good, right?  Nah, in order to set the speed, you don’t get to dial in a percentage or set a metronome.  You have to play through it in the previously mentioned “Free Speed” mode.  As you mess up, screech to a halt, and repeat a few times over, it calculates your starting speed.  Even as a stumble brutally through a tough solo, it never puts my starting speed below 90%.  Also, if you succeed one time, it automatically speeds up!  NOT HELPFUL!  I want to slow it down SIGNIFICANTLY slower.  I want ALL of the notes displayed, and I want to nail the section at least a few times before I start ramping the speed up.  There are many parts that I’ve struggled to get past, and I am completely convinced that if the game itself weren’t such an obstacle, I would’ve mastered them much faster.

So, what’s good about it:

- Getting points, achievements, and unlocking things for playing my guitar encourages me to play my guitar.  That might just be a big stupid character flaw on my part, but it works for me.  I’ve been so motivated, that I even went and bought a new Les Paul Studio to play with.  It’s beautiful and fun and I’ve been playing the heck out of it.

- Variety.  My listening tastes are mostly centered on the harder end of the rock spectrum. My normal playing repertoire is an even more limited subset of that. Rocksmith contains a bunch of songs that I wouldn’t normally listen to and certainly wouldn’t have spent the time to learn.  Rather than being bummed that it’s not all of my favorites, I’ve enjoyed the fact that it’s gotten me to play different styles.

- DLC. The included songs make for a decent starting collection.  Adding Megadeth, Boston, Deep Purple, and the free holiday tunes made it even more fun.

- The automatic difficulty thing is VERY annoying when you’re towards the end stages of mastering a song and you’re trying to figure out the tricky part.  Prior to that, the game actually makes it pretty easy to dive right in. I was unlocking things, leveling up, jamming on tons of songs and got totally addicted before the flaws started slapping me in the head.

- I’ve read complaints about lag, but I haven’t had any issues with that. My xbox 360 is connected to a monitor via SVGA and my stereo’s RCA input.

What’s bad:

- SHOW ME ALL OF THE NOTES!  I don’t want to practice every other note of the song and have to unlock the rest by playing it over and over.

- SLOW DOWN! Don’t make me play the stupid free speed section and then dictate to me how slow I need it.  Let me set a tempo and move it up when I’ve nailed it.

- Confusing concepts of difficulty.  In some songs, leveling a section up reveals slides, hammer ons, pull offs, power chords etc that aren’t actually harder to play than the lower level version.  Sometimes the slide or hammer on is a more natural, comfortable way to play it (especially when you’re hearing it in the music the whole time).  I’ve leveled up many sections and thought “This didn’t just get harder, it actually makes more sense, feels more appropriate.  Why did the game deny me this?”  This wouldn’t matter if the first problem didn’t exist, but it still seems like it’s own quirk to me.

Overall:

I’m rooting for this game.  I really am.  I hope people buy it and I hope they make another one.  I hope that round 2 cleans up a lot of mistakes that they made in the first attempt.  It’s in some ways awesome, and it feels close to great, but it’s also brutally frustrating sometimes.  I’m finally here, holding my guitar, willing to play the same difficult sequence over and over again (that’s a big breakthrough for me) and I’m mad that once here, Rocksmith is putting these strange obstacles in the way. If you have a guitar and you don’t show it enough love, consider buying the game.  It’s been amazing at getting me to put the in time and practice.  If you have a guitar and you’re very good, or have solid practice habits, avoid it.  It will only annoy you.


Quitters Never Win

ASU lost to Oregon last night, as expected. They were competitive as they usually are, but couldn’t avoid their commitment to self harm. The refs weren’t particularly friendly, but the Sun Devils earned enough dumb penalties to take themselves out of the game. The worst part of the evening was how they seemed to totally give up at the end of the game. Down by two touchdowns with only 8 minutes remaining in the game, Erickson decided to punt the ball away rather than go for it on 4th and 2. He can’t be unaware of what happened to the coach before him (did this: http://articles.latimes.com/2006/oct/15/sports/sp-uscrep15, and was eventually fired).  Even when ASU finally got the ball back (now with 4 minutes left), they didn’t play with any urgency.  Had they scored quickly, there would’ve been a chance to recover an onside kick and try to tie the game.  Instead, they slowly moved up to the line and let the clock tick off.  The interception which sealed the game should have been caught for a touchdown, but the Sun Devils appeared to be resigned to defeat before that anyway.  That was very disappointing.


Arizona State Tritons

Dear Nike and Lisa Love,

I am not a fan of the new logo and uniforms.  ASU is behind a lot of schools when it comes to traditions as it is.  I am very disappointed that you would trash our school colors and logo in a disgusting attempt to move some more merchandise.   I found the videos hyping the change to be offensive as well.  The message of “We’re changing, deal with it, you’re just whining because you can’t handle change” didn’t help me feel all warm and fuzzy about the new Nike State University designs.  I’m sure there are people on Eugene who think that football jerseys with tread plates on them are super cool, but the rest of the country thinks they’re a joke.  I’m not happy about my favorite team moving into the same category.

The thing is, I can handle change.  In fact, I could even get behind the addition of black to the jerseys if they weren’t so stupid.  Being Freaky Metal Kid, my closet is full of black shirts.  I’d love to have some Sun Devil gear in black, but this new stuff is no longer recognizable as Sun Devil gear.  ASU colors are Maroon and Gold.  That’s the name of the fight song.  The lyrics of “Maroon and Gold” include a line “Fight for the old Maroon (and Gold!).”  The black jerseys are noticeably lacking in Maroon.  Color-wise they look like Iowa Hawkeye or maybe Missouri Tigers jerseys.

Who are those guys?  Why did Sparky defect to Iowa?

They could have been ok.  In fact, you got one right:

ASU volleyball players always look nice

The volleyball jersey has maroon and gold on it!  Softball looks fine too, although it doesn’t seem like a departure from ASU jerseys I’ve seen before.  If the black basketball and football jerseys correctly used maroon numbers with the gold trim, then everything would be fine.  It would still be possible to recognize them as Sun Devil colors.

Sparky is and will always be the correct logo

After the colors, there’s of course the Sparky problem.  Sparky, the Sun Devil, is a unique and easily identifiable image.  Anyone who watches college sports can see Sparky and know that he represents the Arizona State University Sun Devils.  There are no others like him.  There are some other teams of devils out there, but none that would be confused with Sparky’s Sun Devils.  The pitchfork is not nearly so recognizable.  First off, ASU’s nickname isn’t the Pitchforks/Tridents.  When someone sees this logo, an obvious first thought is “Who are the forks?”  Secondly, there IS competition in this area.  Sun Devils and Blue Devils are different enough, but I don’t like how much this new logo reminds me of the UCSD Triton logo:

ASU TritonsGo Devils!?  Wait, wrong team

I think the new ASU version is actually a little worse because of that mysterious stuff on the handle.  Are those flames?  Seriously, what the heck? Again, I can accept change.  I understand that ASU has used multiple logos on the helmets over the years.  The idea of putting a pitchfork on there rather than Sparky actually makes sense to me.  The players are Sun Devils, so you decorate Sun Devils with pitchforks rather than images of other Sun Devils.  Sure, that makes enough sense.  Sparky doesn’t have to be the primary logo on the helmet.  He does need to be the logo everywhere else though.  Arizona State Sun Devils should be represented by a Sun Devil logo, not a flaming fork.
It is my hope that this will all go away.  It did once before.  Remember this accident?

That goofy disaster of a uniform lasted one season before our players went back to dressing respectably.  I really hope the same thing happens again.

Sincerely,

a fan of Sparky

 


Thank You Badger Fans

I’m still in Wisconsin at the moment, hanging out at my friend’s place where I’ve been staying.  I came out here mostly to see my beloved Arizona State Sun Devils football team play against the Wisconsin Badgers on Saturday.  The game was a close 20-19 loss which was on one hand heartbreaking but on the other encouraging.  A one point loss against the #11 team in the country, on the road, is not a bad showing for a team picked to finish 9th in the Pac 10.  ASU struggled to run the ball against NAU, so going in, this game was very scary.  Fortunately, the Devils looked faster than the Badgers and used that to stay in the game the whole way.  Threet looked pretty solid and that gave me hope that the team might not be as hopeless as I originally thought.

More than a recap of the game, which you can get anywhere, I wanted to mention how impressed I was with Camp Randall Stadium and the fans it contained.  My friends and I showed up to the game, wearing our best Sun Devil gear, shouting and cheering for ASU.  There were no confrontational responses.  Nobody shouted at us, harassed us, or threw things at us.  We were frequently welcomed with polite greetings and handshakes by Badger fans who generally said something like “Welcome to Wisconsin, I hope you enjoy the game.”  It’s sad, but that is not at all the greeting that I see at Sun Devil Stadium where people are more frequently rude and vulgar.  Since that’s where I’ve experienced most of my live college football, I expected a hostile response as I showed up to Camp Randall in the opposing team’s colors.  I was very impressed when I found that I was completely wrong.

Following the initial pleasant entrance, the fans continued to demonstrate how much better they are at being fans for the rest of the game.  The stadium was full.  It was nearly solid red (unattractive to me, but impressive).  The Wisconsin students sang, clapped, and danced with fantastic enthusiasm.  Several amusing variations of the wave went around the stadium.  The upper deck shook noticeably when House of Pain’s “Jump Around” was played over the PA and the entire building did exactly what the song suggested.  Late in the game, when Sun Devil Stadium  bleeds “fans” regardless of score, Camp Randall was still full.  During the game, a part of Wisconsin’s band came up into the ASU section.  They were initially greeted with boo’s, until Sun Devil fans figured out they were playing “Maroon and Gold.”  That’s very cool.

After the game we stuck around for the 5th Quarter.  It featured an extra twenty minutes of the band playing and dancing on the field and fans singing and dancing in the stands.  They again played ASU’s fight song.  I was reminded on several occasions that this post-game party happens after every game whether the Badgers win or lose.  It was very fun, and I’m totally jealous. When we made our way out of the stadium and began walking down the road towards State Street we ended up walking parallel to the marching band.  The band was still playing and dancing as they marched with police escort down the road.  It was entertaining the whole way.

When all was said and done, it was the most fun I think I could ever have during and after an ASU loss.  Wisconsin fans made me feel welcome at their big football themed party and I really hope that they are treated appropriately when they come to Tempe.

Thanks Badgers,

Freaky Metal Kid


Prop 8 Unconstitutional!

Certainly there are appeals to follow and a nasty homophobic backlash on the way, but at least for now the gay marriage ban in California has been rejected.  I have a lot of opinions about politics, and I feel very strongly about many of them, but I there are no issues which concern me more than those regarding basic human rights.  I feel more strongly about this issue because I’m convinced that out of all the issues being debated in our society, it is the least balanced argument.  There are different sides to most issues, and usually both sides bring some logical support for their view. I oppose the wars our country is engaged in, but I concede that decisions are made based on information that I don’t have.  I can piece together what I’ve got and draw conclusions from that, but I’ll admit there’s a possibility that I’ve missed something.  Likewise, there are smart people who’ve studied economics who have conflicting ideas about fiscal policies.  Again, I have my opinions, but I can’t say that they are fixed and absolute.  I could be wrong.  Like anyone else, I don’t think that I’m wrong, so I vote accordingly.  One issue that I’ve actually turned around on is gun control.  I’m still not a fan of firearms, but my view of the second amendment isn’t nearly as negative as it used to be.

On the gay marriage debate, I don’t see any reasonable case for restricting the rights of other people.  I don’t accept a possibility of being wrong in this case.  There’s treating people fairly and then there’s blatant discrimination.  That’s it.  Fairness == good.  Discrimination == bad.  Consenting adults of any gender, sex, race, creed, fan club, ethnicity or what have you should have the same options for entering into a partnership.  There’s another argument about the name of this partnership and whether the government should have anything to do with it at all, but that’s separate and distracting.  Marriage is a convenient term for it, so that’s what we go by.  Those who claim that they are “protecting marriage” or supporting “traditional marriage” work with fictional concepts regarding what they think marriage should be.  The history of marriage contains many more issues than the modern “traditional” view cares to account for which really defeats the whole “traditional” concept right from the start.

The other list of reasons to legislate inequality include:

- Gay relationships are unproductive, they can’t have kids. So?  Plenty of straight couples don’t have kids.  Not allowing them equal rights is not going to make them quit being gay and begin procreating.  Besides, there are plenty of kids who need to be adopted…

- The children!  What about the children!? Children of gay parents are not worse off than the children of straight parents.  Delusional religious people would have you convinced that this is true, but they have no evidence for this.  In fact, a recent study showed that kids with two mommies were actually more well adjusted than kids from the “sacred” or “traditional” families.  Gay parents won’t make kids gay either, straight parents make the gay kids, see the previous argument.

- God said it’s bad. Really any other arguments are desperate grabs to cover up for this one.  Even though they argue (falsely) that America is a Christian nation, and was founded as such, many understand that this doesn’t constitute a rational argument.  Plenty of other sins are legal and will not see any significant legal strife.  Businesses are open on Sundays, straight people can get divorced, gambling is legal and of course the United States already attempted and failed to ban booze.  Since “God said it’s bad” doesn’t work for those, it won’t work here either.

- It’s yucky and gross! Any doubts they have about God are covered by this.  You know what’s yucky and gross?  Church.  Church : Freaky Metal Kid :: Gay Bar : Protect Marriage Assholes.  I don’t wanna be in church, so I don’t go.  I don’t like religious people telling me their ghost stories, so I don’t hang out with them.  If you don’t want to make out with another dude, don’t do it.  If you don’t like hot girl on girl action, stay off the internet.

I’m tired from work and losing my train of thought, so I’ll end with: don’t be a dick to people just because they’re different from you.  If you don’t like them, leave them alone to do their thing and you can go do yours and we’ll all be happy.  It’s not that fucking complicated.


The Last Emperor is Dethroned

I was unable to watch the Strikeforce event live last night, but I was delighted to see the results.  Fedor Emelianenko, one of the most over hyped fighters of all time finally lost a fight.  Fabricio Werdum caught him with a combination of a triangle choke and an arm bar.  As a Brazilian Jiu Jitsu fan I always like to see BJJ used successfully.

The important thing though is that Fedor, the unbeatable Russian fighting robot,  lost to a guy who was dropped by the UFC.  Fedor had only one loss on his record, which everyone discounted because it was stopped due to a cut and it was also avenged in the rematch.  On the other hand, most of his wins did not come against top level fighters.  It was thought for some time that the guys fighting for the PRIDE organization in Japan were far superior to the heavyweights in the UFC.  For a time, that may have been true, but the new crop of heavyweights in the UFC have shown that the PRIDE fighters are not on top anymore.  Fedor’s most notable wins in PRIDE were against Mirko Cro Cop and Antonio Rodrigo “Minotauro” Nogueira.  Cro Cop was expected to come in and clean up the UFC heavyweight division, but has instead been mostly an embarrassment.  He’s lost multiple fights and even his wins were unimpressive.  Nogueira has faired better, but was stopped by Frank Mir and Cain Valasquez despite having never been never lost by TKO in PRIDE.  While Fedor’s old resume highlights were getting tarnished in the UFC, he stayed outside fighting UFC rejects.

Somehow people still saw his nearly perfect record and decided he was unbeatable.  This is a ridiculous leap to make, both because of his habit of ducking top competition and because there are too many facets or as some say “too many ways to lose” in MMA.  Fedor actually seems like a nice guy and he is a good fighter, but I’m inclined to root against anyone labeled as “invincible.”  Guys who can’t lose have lost too many times in MMA.  Other fans and “experts” will scoff at the idea of certain fighters losing, and anyone who suggests a vulnerability is derided as not understanding the sport.  B.J. Penn has been hailed as one of the top pound for pound fighters in the world.  People (including B.J. himself) seemed to think that there were no lightweights who could really compete with him.  It didn’t take that long before Frankie Edgar came in and boxed his way to B.J.’s belt.  Lyoto Machida was untouchable and had never lost around.  He was supposed to hold the light heavyweight belt for years.  Almost immediately Shogun took it from him.  GSP has already been clobbered by Matt Serra.

I hope that with the fall of “The Last Emperor” we can see him as “the last unbeatable fighter.”  Nobody is unbeatable and to call anyone unbeatable is stupid.  Anderson Silva looks pretty tough now, but it isn’t hard to imagine someone beating him with wrestling and taking his belt.  If he continues to fight he will lose.  GSP will lose.  Brock Lesnar will lose.

–Blarg!


Pac-11

So apparently the Pac 10 is adding Colorado and that’s it. I guess that’s less extreme than turning into the Pac 16. I do think it’s funny that the Big Ten (11) now has 12 teams and the Big 12 now has 10 teams. Do they trade names? Do they keep the same old names for maximum confusion? Are they working on new names? Should the old Big Ten maintain tradition by changing their name to the Big Eleven and find a way to work a ’12′ into the logo? I’m not confident that the conference apocalypse is shelved for good, so maybe they’ll just all pile into two super conferences, the Nike Conference and the Adidas Conference or something like that.

– Blarg!


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